First Look At The Upcoming VR Controller for PlayStation 5
Sony revealed an all-new VR Controller for the next generation PS VR. It’s pretty clear that the engineers needed redesign a much suitable controller for the upcoming PS VR to succeed the ancient PS Move Controller that was introduced way back in late 2010 for the PS3 & later for the 1st generation PS VR with rather miniscule changes.
This time, the all-new VR Controller hosts a whole bunch of new features including DualSense’s Adaptive Triggers & Haptic Feedback which helps increase the VR gaming immersion. Ergonomics also a huge focus in this new Orb design with natural hand placement & well balanced controller.
The new PS VR is yet to be revealed, so stay tune for the upcoming update!
Here are the key features of the upcoming VR controller from PlayStation Blog:
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Adaptive Triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
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Haptic Feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
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Finger Touch Detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
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Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
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Action Buttons/Analog Sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.